public void SetConstantBuffer (string name, ComputeBuffer value, int offset, int size);
public void SetConstantBuffer (int nameID, ComputeBuffer value, int offset, int size);
public void SetConstantBuffer (string name, GraphicsBuffer value, int offset, int size);
public void SetConstantBuffer (int nameID, GraphicsBuffer value, int offset, int size);

Parameters

nameThe name of the constant buffer to override.
valueThe buffer to override the constant buffer values with.
offsetOffset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0.
sizeThe number of bytes to bind.
nameIDThe shader property ID of the constant buffer to override.

Description

Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961