Removed

Network

class in UnityEngine

Switch to Manual
Obsolete

Description

The network class is at the heart of the network implementation and provides the core functions.

This class configures the network interface and all the network parameters. You use it to set up a server or connect to one and have a row of helper functions to help you with those tasks. For more information on what is exposed in the editor see the Network Manger component reference.

Messages

OnConnectedToServerCalled on the client when you have successfully connected to a server.
OnDisconnectedFromServerCalled on client during disconnection from server, but also on the server when the connection has disconnected.
OnFailedToConnectCalled on the client when a connection attempt fails for some reason.
OnNetworkInstantiateCalled on objects which have been network instantiated with Network.Instantiate.
OnPlayerConnectedCalled on the server whenever a new player has successfully connected.
OnPlayerDisconnectedCalled on the server whenever a player is disconnected from the server.
OnSerializeNetworkViewUsed to customize synchronization of variables in a script watched by a network view.
OnServerInitializedCalled on the server whenever a Network.InitializeServer was invoked and has completed.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961