Android

class in UnityEditor

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Description

Android specific player settings.

Static Variables

androidIsGamePublish the build as a game rather than a regular application. This option affects devices running Android 5.0 Lollipop and later
androidTVCompatibilityProvide a build that is Android TV compatible.
ARCoreEnabledEnable support for Google ARCore on supported devices.
blitTypeChoose how content is drawn to the screen.
buildApkPerCpuArchitectureCreate a separate APK for each CPU architecture.
bundleVersionCodeAndroid bundle version code.
disableDepthAndStencilBuffersDisable Depth and Stencil Buffers.
forceInternetPermissionForce internet permission flag.
forceSDCardPermissionForce SD card permission.
keyaliasNameAndroid key alias name.
keyaliasPassAndroid key alias password.
keystoreNameAndroid keystore name.
keystorePassAndroid keystore password.
licenseVerificationLicense verification flag.
maxAspectRatioMaximum aspect ratio which is supported by the application.
minifyDebugEnable to minify debug build.
minifyReleaseEnable to minify release build.
minifyWithR8Use R8 to perform minification.
minSdkVersionThe minimum API level required for your application to run.
preferredInstallLocationПредпочтительное место установки приложения.
renderOutsideSafeAreaExtends rendering layout into display cutout area, utilizing all of the available screen space.
showActivityIndicatorOnLoadingПриложение должно показывать ActivityIndicator при загрузке.
splashScreenScaleAndroid splash screen scale mode.
startInFullscreenStart in fullscreen mode.
targetArchitecturesA set of CPU architectures for the Android build target.
targetSdkVersionThe target API level of your application.
useAPKExpansionFilesUse APK Expansion Files.
useCustomKeystoreEnable application signing with a custom keystore.
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