public void LookAtDirect (Vector3 point, Quaternion direction);
public void LookAtDirect (Vector3 point, Quaternion direction, float newSize);

Parameters

pointThe position in world space to frame.
directionThe direction from which the Scene view should view the point.
newSizeThe amount of camera zoom. Sets size.

Description

LookAt without animating the scene movement.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961