ShaderUtil.SetAsyncCompilation

Switch to Manual
public static void SetAsyncCompilation (Rendering.CommandBuffer cmd, bool allow);

Parameters

cmdTarget CommandBuffer.
allowIs async Shader compilation allowed or not.

Description

Adds shader compilation mode command in the CommandBuffer.

The Editor compiles Shader Variants on-demand, the first time rendering requires a particular Shader Variant. By default, asynchronous Shader compilation is only enabled for requests that originate from the Game View or Scene View. With this method, you can add commands to CommandBuffer that control the Shader compilation during the execution of the buffer. This lets you disable and enable asynchronous compilation on specific parts of rendering, both for Game View, Scene View and other Views, for example custom tools. To restore the previous compilation mode, see RestoreAsyncCompilation.

See Also: RestoreAsyncCompilation, allowAsyncCompilation, anythingCompiling, IsPassCompiled, CompilePass.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961