Stores settings of a TextureImporter.
See Also: TextureImporter.
alphaIsTransparency | If the provided alpha channel is transparency, enable this to dilate the color to avoid filtering artifacts on the edges. |
alphaSource | Select how the alpha of the imported texture is generated. |
alphaTestReferenceValue | Returns or assigns the alpha test reference value. |
aniso | Anisotropic filtering level of the texture. |
borderMipmap | Enable this to avoid colors seeping out to the edge of the lower Mip levels. Used for light cookies. |
convertToNormalMap | Преобразование высот в карту нормалей? |
cubemapConvolution | Convolution mode. |
fadeOut | Fade out mip levels to gray color? |
filterMode | Режим фильтрации текстур |
flipbookColumns | The number of columns in the source image for a Texture2DArray or Texture3D. |
flipbookRows | The number of rows in the source image for a Texture2DArray or Texture3D. |
generateCubemap | Cubemap generation mode. |
heightmapScale | Amount of bumpyness in the heightmap. |
ignorePngGamma | Ignore the Gamma attribute in PNG files. This property does not effect other file formats. |
mipmapBias | Mip map bias of the texture. |
mipmapEnabled | Generate mip maps for the texture? |
mipmapFadeDistanceEnd | Mip level where texture is faded out to gray completely. |
mipmapFadeDistanceStart | Mip level where texture begins to fade out to gray. |
mipmapFilter | Mipmap filtering mode. |
mipMapsPreserveCoverage | Enables or disables coverage-preserving alpha MIP mapping. |
normalMapFilter | Normal map filtering mode. |
npotScale | Scaling mode for non power of two textures. |
readable | Is texture data readable from scripts. |
singleChannelComponent | Color or Alpha component Single Channel Textures uses. |
spriteAlignment | Грань выравнена относительно изображения спрайта. |
spriteBorder | Border sizes of the generated sprites. |
spriteExtrude | The number of blank pixels to leave between the edge of the graphic and the mesh. |
spriteGenerateFallbackPhysicsShape | Generates a default physics shape for a Sprite if a physics shape has not been set by the user. |
spriteMeshType | SpriteMeshType defines the type of Mesh that TextureImporter generates for a Sprite. |