Vector3Int

struct in UnityEngine

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Description

Representation of 3D vectors and points using integers.

This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.

Static Variables

downShorthand for writing Vector3Int (0, -1, 0).
leftShorthand for writing Vector3Int (-1, 0, 0).
oneShorthand for writing Vector3Int (1, 1, 1).
rightShorthand for writing Vector3Int (1, 0, 0).
upShorthand for writing Vector3Int (0, 1, 0).
zeroShorthand for writing Vector3Int (0, 0, 0).

Variables

magnitudeReturns the length of this vector (Read Only).
sqrMagnitudeВозвращает квадрат длины этого vector'a (Read Only)
this[int]Access the x, y or z component using [0], [1] or [2] respectively.
xX компонент vector'a
yY компонент vector'a
zZ компонент vector'a

Public Functions

ClampClamps the Vector3Int to the bounds given by min and max.
EqualsReturns true if the objects are equal.
GetHashCodeGets the hash code for the Vector3Int.
SetSet x, y and z components of an existing Vector3Int.
ToStringReturns a formatted string for this vector.

Static Functions

CeilToIntConverts a Vector3 to a Vector3Int by doing a Ceiling to each value.
DistanceВозвращает расстояние между a и b.
FloorToIntConverts a Vector3 to a Vector3Int by doing a Floor to each value.
MaxВозвращает vector, который сделан из компонентов двух vector'oв
MinВозвращает vector, который сделан из мелких компонентов двух vector'oв
RoundToIntConverts a Vector3 to a Vector3Int by doing a Round to each value.
ScaleПокомпонентное умножение двух vector'oв

Operators

operator -Вычитает один vector из другого
operator !=Возвращает истину, если vector отличается
operator *Умножает vector на число
operator /Делит vector на число
operator +Добавляет два вектора.
operator ==Возвращает истину, если vector'ы равны
Unknown operatorConverts a Vector3Int to a Vector2Int.
Vector3Converts a Vector3Int to a Vector3.
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