BuildPipeline

class in UnityEditor

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Description

Lets you programmatically build players or AssetBundles which can be loaded from the web.

Static Variables

isBuildingPlayerIs a player currently being built?

Static Functions

BuildAssetBundleПостроить asset bundle (только в Unity Pro).
BuildAssetBundleExplicitAssetNamesBuilds an asset bundle, with custom names for the assets.
BuildAssetBundlesBuild all AssetBundles specified in the editor.
BuildPlayerBuilds a player.
GetCRCForAssetBundleExtract the crc checksum for the given AssetBundle.
GetHashForAssetBundleExtract the hash for the given AssetBundle.
GetPlaybackEngineDirectoryReturns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.In some cases the player directory path can be affected by BuildOptions.Development.
GetPlayerConnectionInitiateModeReturns the mode currently used by players to initiate a connect to the host.
IsBuildTargetSupportedReturns true if the specified build target is currently available in the Editor.
WriteBootConfigWrites out a "boot.config" file that contains configuration information for the very early stages of engine startup.
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