VFXManager.ProcessCameraCommand

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public static void ProcessCameraCommand (Camera cam, Rendering.CommandBuffer cmd);

Parameters

camThe Camera to process the VFX commands for.
cmdThe CommandBuffer to push commands to (can be null).

Description

Use this method to process per-Camera VFX commands for the current frame.

The current Scriptable Render Pipeline implementation is responsible for calling this function. The High Definition and Universal Render Pipelines implement this call but you must do it manually if you create your own Scriptable Render Pipeline.

See Also: VFXManager.PrepareCamera.

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