Version: 5.6

AnimatorStateMachine.AddAnyStateTransition

Switch to Manual
public Animations.AnimatorStateTransition AddAnyStateTransition (Animations.AnimatorState destinationState);
public Animations.AnimatorStateTransition AddAnyStateTransition (Animations.AnimatorStateMachine destinationStateMachine);

Parameters

destinationState The destination state.
destinationStateMachine The destination statemachine.

Description

Utility function to add an AnyState transition to the specified state or statemachine.

The transition asset that is created is added as a sub asset of the state machine. Its important that AnyStateTransitions are added to the root state machine. AnyStateTranistions added to a sub state machine will be discarded at runtime. This function pushes an Undo operation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961