Хранит анимации основанные на ключевых кадрах (keyframes).
AnimationClip использует Animation для воспроизведения анимаций.
| empty | Returns true if the animation clip has no curves and no events. | 
| events | Добавляет событие анимации к клипу. | 
| frameRate | Frame rate at which keyframes are sampled. (Read Only) | 
| hasGenericRootTransform | Returns true if the Animation has animation on the root transform. | 
| hasMotionCurves | Returns true if the AnimationClip has root motion curves. | 
| hasMotionFloatCurves | Returns true if the AnimationClip has editor curves for its root motion. | 
| hasRootCurves | Returns true if the AnimationClip has root Curves. | 
| humanMotion | Returns true if the animation contains curve that drives a humanoid rig. | 
| legacy | Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ). | 
| length | Продолжительность анимации в секундах. (Read Only) | 
| localBounds | AABB of this Animation Clip in local space of Animation component that it is attached too. | 
| wrapMode | Устанавливает режим переноса по умолчанию, используемый в состоянии анимации. | 
| AnimationClip | Создает новый анимационный клип. | 
| AddEvent | Добавляет событие анимации к клипу. | 
| ClearCurves | Очищает все кривые из клипа. | 
| EnsureQuaternionContinuity | Realigns quaternion keys to ensure shortest interpolation paths. | 
| SampleAnimation | Проигрывает анимацию любого анимированного свойства в заданный интервал времени. | 
| SetCurve | Назначает кривую для анимации конкретного свойства. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |