BuildCompression

struct in UnityEngine

Switch to Manual

Description

Contains information about compression methods, compression levels and block sizes that are supported by Asset Bundle compression at build time and recompression at runtime.

Custom versions of this struct for building and recompressing Asset Bundles are currently not available, so the internal parameters are read-only. You can currently select one of three supported BuildCompression types for compressing AssetBundles during builds (LZ4, LZMA and Uncompressed) and there are two supported recompression methods for runtime (LZ4Runtime and UncompressedRuntime).

Static Variables

LZ4LZ4HC "Chunk Based" Compression.
LZ4RuntimeLZ4 Compression for runtime recompression.
LZMALZMA Compression.
UncompressedUncompressed Asset Bundle.
UncompressedRuntimeUncompressed Asset Bundle.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961