Класс для работы с кубмапом. Используйте его для создания или изменения существующих наборов кубмапов.
| desiredMipmapLevel | The mipmap level that the streaming system would load before memory budgets are applied. | 
| format | Формат цвета пикселя текстуры (Read Only). | 
| loadedMipmapLevel | The mipmap level that is currently loaded by the streaming system. | 
| loadingMipmapLevel | The mipmap level that the mipmap streaming system is in the process of loading. | 
| requestedMipmapLevel | The mipmap level to load. | 
| streamingMipmaps | Determines whether mipmap streaming is enabled for this Texture. | 
| streamingMipmapsPriority | Sets the relative priority for this Texture when reducing memory size to fit within the memory budget. | 
| Cubemap | Создает пустой кубмап. | 
| Apply | Применяет все предыдущие изменения, внесенные функциями SetPixel и SetPixels. | 
| ClearRequestedMipmapLevel | Resets the requestedMipmapLevel field. | 
| GetPixel | Возвращает цвет пикселя с координатами (грань, x, y). | 
| GetPixels | Возвращает цвета пикселей на грани кубмапа. | 
| IsRequestedMipmapLevelLoaded | Checks to see whether the mipmap level set by requestedMipmapLevel has finished loading. | 
| SetPixel | Задает цвет пикселя с координатами (грань, x, y). | 
| SetPixelData | Set pixel values from raw preformatted data. | 
| SetPixels | Задает цвета пикселей на грани кубмапа. | 
| SmoothEdges | Выполнить сглаживание около краев. | 
| UpdateExternalTexture | Updates Unity cubemap to use different native cubemap texture object. | 
| CreateExternalTexture | Creates a Unity cubemap out of externally created native cubemap object. | 
| allowThreadedTextureCreation | Allow texture creation to occur on any thread (rather than the dedicated render thread). | 
| currentTextureMemory | The amount of memory currently being used by textures. | 
| desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. | 
| GenerateAllMips | Can be used with texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1. | 
| nonStreamingTextureCount | Number of non-streaming textures. | 
| nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. | 
| streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. | 
| streamingRendererCount | Number of renderers registered with the texture streaming system. | 
| streamingTextureCount | Number of streaming textures. | 
| streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. | 
| streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. | 
| streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. | 
| streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. | 
| targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. | 
| totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| anisoLevel | Anisotropic filtering level of the texture. | 
| dimension | Dimensionality (type) of the texture (Read Only). | 
| filterMode | Режим фильтрации текстур | 
| graphicsFormat | Returns the GraphicsFormat format or color format of a texture object. | 
| height | Height of the texture in pixels. (Read Only) | 
| imageContentsHash | The hash value of the Texture. | 
| isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. | 
| mipMapBias | Mip map bias of the texture. | 
| mipmapCount | How many mipmap levels are in this texture (Read Only). | 
| updateCount | This counter is incremented when the texture is updated. | 
| width | Width of the texture in pixels. (Read Only) | 
| wrapMode | Texture coordinate wrapping mode. | 
| wrapModeU | Texture U coordinate wrapping mode. | 
| wrapModeV | Texture V coordinate wrapping mode. | 
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the object. | 
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. | 
| IncrementUpdateCount | Increment the update counter. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. | 
| SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |