public float breakTorque ;

Description

The torque that needs to be applied for this joint to break. To be able to break, a joint must be _Locked_ or _Limited_ on the axis of rotation where the torque is being applied. This means that some joints cannot break, such as an unconstrained Configurable Joint.

The torque might come from collisions with other objects, forces applied with Rigidbody.AddTorque or from other joints. The break torque can be set to Mathf.Infinity to render the joint unbreakable. See Also: Joint.OnJointBreak.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961