public int maxBonesPerVertex ;

Description

Maximum bones per vertex.

The number of bones that can affect a single vertex. Vertices with more than this number will have the lowest weighted bones discarded. Higher bone counts may have a performance cost, especially above 4 bones/vertex. The value can be between 1 and 32.

See Also: minBoneWeight, QualitySettings.skinWeights.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961