public void SetParticles (out Particle[] particles);
public void SetParticles (out Particle[] particles, int size);
public void SetParticles (out Particle[] particles, int size, int offset);
public void SetParticles (out NativeArray<Particle> particles);
public void SetParticles (out NativeArray<Particle> particles, int size);
public void SetParticles (out NativeArray<Particle> particles, int size, int offset);

Parameters

particlesInput particle buffer, containing the desired particle state.
sizeThe number of elements in the particles array that is written to the Particle System.
offsetThe offset into the destination particle list, to assign these particles.

Description

Sets the particles of this Particle System.

Setting the lifetime of a particle to a negative value will result in that particle being removed from the Particle System. See Also: GetParticles.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961