| RayTracingShader | RayTracingShader to set parameter for. |
| name | Name of the variable in shader code. |
| nameID | Property name ID. Use Shader.PropertyToID to get this ID. |
| values | Values to set. |
Adds a command to set multiple consecutive float parameters on a RayTracingShader.
This function can be used to set float vector, float array or float vector array
values. For example, float4 myArray[4] in the ray tracing shader
can be filled by passing 16 floats.