Method group is Obsolete

SceneManager.UnloadScene

Switch to Manual
Obsolete public static bool UnloadScene (int sceneBuildIndex);
Obsolete public static bool UnloadScene (string sceneName);
Obsolete public static bool UnloadScene (SceneManagement.Scene scene);

Parameters

sceneBuildIndexIndex of the Scene in the Build Settings to unload.
sceneNameName or path of the Scene to unload.
sceneScene to unload.

Returns

bool Returns true if the Scene is unloaded.

Description

Destroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager.

Note: It is not recommended to use this function but instead use UnloadSceneAsync.

Warning: This cannot be called during various physics and visibility callbacks like OnTriggerEnter or OnBecameVisible. This limitation is the reason this function is not recommended to use.

The given Scene name can either be the full Scene path, the path shown in the Build Settings window or just the Scene name. If only the Scene name is given this will load the first Scene in the list that matches. If you have multiple Scenes with same name but different paths, you should use the full Scene path. Examples of supported formats:
"Scene1"
"Scene2"
"Scenes/Scene3"
"Scenes/Others/Scene3"
"Assets/scenes/others/scene3.unity"

Note: sceneName is case insensitive.
Note: Assets are currently not unloaded, in order to free up asset memory call Resources.UnloadAllUnusedAssets.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961