SystemLanguage

enumeration

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Description

The language the user's operating system is running in. Returned by Application.systemLanguage.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the French language if (Application.systemLanguage == SystemLanguage.French) { //Outputs into console that the system is French Debug.Log("This system is in French. "); } //Otherwise, if the system is English, output the message in the console else if (Application.systemLanguage == SystemLanguage.English) { Debug.Log("This system is in English. "); } } }

Variables

AfrikaansAfrikaans.
ArabicArabic.
BasqueBasque.
BelarusianBelarusian.
BulgarianBulgarian.
CatalanCatalan.
ChineseChinese.
CzechCzech.
DanishDanish.
DutchDutch.
EnglishEnglish.
EstonianEstonian.
FaroeseFaroese.
FinnishFinnish.
FrenchFrench.
GermanGerman.
GreekGreek.
HebrewHebrew.
IcelandicIcelandic.
IndonesianIndonesian.
ItalianItalian.
JapaneseJapanese.
KoreanKorean.
LatvianLatvian.
LithuanianLithuanian.
NorwegianNorwegian.
PolishPolish.
PortuguesePortuguese.
RomanianRomanian.
RussianRussian.
SerboCroatianSerbo-Croatian.
SlovakSlovak.
SlovenianSlovenian.
SpanishSpanish.
SwedishSwedish.
ThaiThai.
TurkishTurkish.
UkrainianUkrainian.
VietnameseVietnamese.
ChineseSimplifiedChineseSimplified.
ChineseTraditionalChineseTraditional.
UnknownUnknown.
HungarianHungarian.
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