Version: 2022.3
LanguageEnglish
  • C#

Rigidbody2D.sharedMaterial

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public PhysicsMaterial2D sharedMaterial;

Description

The PhysicsMaterial2D that is applied to all Collider2D attached to this Rigidbody2D.

The PhysicsMaterial2D specified here is applied to all attached Collider2D unless the Collider2D specify their own PhysicsMaterial2D in Collider2D.sharedMaterial. If no Collider2D.sharedMaterial or Rigidbody2D.sharedMaterial is specified then the global PhysicsMaterial2D is used. If no global PhysicsMaterial2D is specified then the defaults are: PhysicsMaterial2D.friction = 0.4 and PhysicsMaterial2D.bounciness = 0.

In other words, a PhysicsMaterial2D specified on the Collider2D has priority over a PhysicsMaterial2D specified on a Rigidbody2D which has priority over the global PhysicsMaterial2D.

Additional resources: Collider2D.sharedMaterial & PhysicsMaterial2D.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961