Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.targetTexture

Switch to Manual
public RenderTexture targetTexture;

Description

Destination render texture.

Usually cameras render directly to screen, but for some effects it is useful to make a camera render into a texture. This is done by creating a RenderTexture object and setting it as targetTexture on the camera. The camera will then render into that texture.

When targetTexture is null, camera renders to screen.

When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored.

It is also possible to make camera render into separate RenderBuffers, or into multiple textures at once, using SetTargetBuffers function.

See Also: RenderTexture, SetTargetBuffers.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答