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Component.GetComponentsInChildren

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public function GetComponentsInChildren(t: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);

Parameters

t The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its children.

#pragma strict
public class GetComponentsInChildrenExample extends MonoBehaviour {
	public var hingeJoints: Component[];
	function Start() {
		hingeJoints = GetComponentsInChildren.<HingeJoint>();
		for (var joint: HingeJoint in hingeJoints)
			joint.useSpring = false;
	}
}
using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public function GetComponentsInChildren(includeInactive: bool): T[];
public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactive Should Components on inactive GameObjects be included in the found set?

Returns

T[] A list of all found components matching the specified type.

Description

Generic version. See the Generic Functions page for more details.


public function GetComponentsInChildren(): T[];
public T[] GetComponentsInChildren();

Returns

T[] A list of all found components matching the specified type.

Description

Generic version. See the Generic Functions page for more details.

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