Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Cursor.visible

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var visible: bool;
public static bool visible;

Description

Determines whether the hardware pointer is visible or not.

Set this to true to reveal the cursor. Set it to false to hide the cursor. Note that in CursorLockMode.Locked mode, the cursor is invisible regardless of the value of this property.

#pragma strict
public class CursorScript {
    // Use this for initialization
    function Start() {
        //Set Cursor to not be visible
        Cursor.visible = false;
    }
}
using UnityEngine;
using System.Collections;

public class CursorScript : MonoBehaviour { // Use this for initialization void Start() { //Set Cursor to not be visible Cursor.visible = false; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答