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EditorGUILayout.BeginVertical

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public static function BeginVertical(params options: GUILayoutOption[]): Rect;
public static Rect BeginVertical(params GUILayoutOption[] options);
public static function BeginVertical(style: GUIStyle, params options: GUILayoutOption[]): Rect;
public static Rect BeginVertical(GUIStyle style, params GUILayoutOption[] options);

Parameters

style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Begin a vertical group and get its rect back.

This is an extension to GUILayout.BeginVertical. It can be used for making compound controls.


Vertical Compound group.

#pragma strict

// Create a Vertical Compound Button

public class BeginVerticalExample extends EditorWindow {

@MenuItem("Examples/Begin-End Vertical usage") static function Init() { var window = GetWindow(BeginEndVerticalExample); window.Show(); }

function OnGUI() { var r: Rect = EditorGUILayout.BeginVertical("Button");

if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here");

GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I");

EditorGUILayout.EndVertical(); } }
// Create a Vertical Compound Button

using UnityEngine; using UnityEditor;

public class BeginVerticalExample : EditorWindow { [MenuItem("Examples/Begin-End Vertical usage")] static void Init() { BeginVerticalExample window = (BeginVerticalExample) EditorWindow.GetWindow(typeof(BeginVerticalExample), true, "My Empty Window"); window.Show(); }

void OnGUI() { Rect r = (Rect)EditorGUILayout.BeginVertical("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndVertical(); } }
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