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ScrollViewScope

class in UnityEditor

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Description

Disposable helper class for managing BeginScrollView / EndScrollView.

These work just like GUILayout.ScrollViewScope but feel more application-like and should be used in the editor


Label inside a scroll view.

#pragma strict
// Simple Editor Window that creates a scroll view with a Label inside
class BeginEndScrollView extends EditorWindow {
	var scrollPos: Vector2;
	var t: String = "This is a string inside a Scroll view!";
	@MenuItem("Examples/Write text on ScrollView")
	static function Init() {
		var window: var = GetWindow.<BeginEndScrollView>();
		window.Show();
	}
	function OnGUI() {
		var h: var = new EditorGUILayout.HorizontalScope();
		 {
			var scrollView: var = new EditorGUILayout.ScrollViewScope(scrollPos, GUILayout.Width(100), GUILayout.Height(100));
			 {
				scrollPos = scrollView.scrollPosition;
				GUILayout.Label(t);
			}
			if (GUILayout.Button("Add More Text", GUILayout.Width(100), GUILayout.Height(100)))
				t += " \nAnd this is more text!";
		}
		if (GUILayout.Button("Clear"))
			t = "";
	}
}
using UnityEngine;
using UnityEditor;

// Simple Editor Window that creates a scroll view with a Label inside class BeginEndScrollView : EditorWindow { Vector2 scrollPos; string t = "This is a string inside a Scroll view!";

[MenuItem("Examples/Write text on ScrollView")] static void Init() { var window = GetWindow<BeginEndScrollView>(); window.Show(); }

void OnGUI() { using (var h = new EditorGUILayout.HorizontalScope()) { using (var scrollView = new EditorGUILayout.ScrollViewScope(scrollPos, GUILayout.Width(100), GUILayout.Height(100))) { scrollPos = scrollView.scrollPosition; GUILayout.Label(t); } if (GUILayout.Button("Add More Text", GUILayout.Width(100), GUILayout.Height(100))) t += " \nAnd this is more text!"; } if (GUILayout.Button("Clear")) t = ""; } }

Variables

handleScrollWheelWhether this ScrollView should handle scroll wheel events. (default: true).
scrollPositionThe modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.

Constructors

EditorGUILayout.ScrollViewScopeCreate a new ScrollViewScope and begin the corresponding ScrollView.
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