Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUI.GetNameOfFocusedControl

public static string GetNameOfFocusedControl();

Description

Get the name of named control that has focus.

Control names are set up by using SetNextControlName. When a named control has focus, this function will return its name. If no control has focus or the focused control has no name set, an empty string will be returned instead.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string login = "username"; public string login2 = "no action here"; void OnGUI() { GUI.SetNextControlName("user"); login = GUI.TextField(new Rect(10, 10, 130, 20), login); login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2); if (Event.current.isKey && Event.current.keyCode == KeyCode.Return && GUI.GetNameOfFocusedControl() == "user") Debug.Log("Login"); if (GUI.Button(new Rect(150, 10, 50, 20), "Login")) Debug.Log("Login"); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答