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GameObject.GetComponents

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public function GetComponents(type: Type): Component[];
public Component[] GetComponents(Type type);

Parameters

type The type of Component to retrieve.

Description

Returns all components of Type type in the GameObject.

#pragma strict
// Disable the spring on all HingeJoints in this game object
public class GetComponentsExample extends MonoBehaviour {
	// Disable the spring on all HingeJoints in this game object
	function Start() {
		var hingeJoints: Component[];
		hingeJoints = GetComponents(HingeJoint);
		for (var joint: HingeJoint in hingeJoints)
			joint.useSpring = false;
	}
}
// Disable the spring on all HingeJoints in this game object
using UnityEngine;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start() { Component[] hingeJoints;

hingeJoints = GetComponents(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public function GetComponents(): T[];
public T[] GetComponents();

Description

Generic version. See the Generic Functions page for more details.

#pragma strict
// Disable the spring on all HingeJoints in this game object
public class GetComponentsExample extends MonoBehaviour {
	// Disable the spring on all HingeJoints in this game object
	function Start() {
		var hingeJoints: HingeJoint[];
		hingeJoints = GetComponents.<HingeJoint>();
		for (var joint: HingeJoint in hingeJoints)
			joint.useSpring = false;
	}
}
// Disable the spring on all HingeJoints in this game object
using UnityEngine;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start() { HingeJoint[] hingeJoints;

hingeJoints = GetComponents<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public function GetComponents(type: Type, results: List<Component>): void;
public void GetComponents(Type type, List<Component> results);

Parameters

type The type of Component to retrieve.
results List to receive the results.

Description

Returns all components of Type type in the GameObject into List results. Note that results is of type Component, not the type of the component retrieved.

#pragma strict
// Disable the spring on all HingeJoints in this game object
public class GetComponentsExample extends MonoBehaviour {
	// Disable the spring on all HingeJoints in this game object
	function Start() {
		// Disable the spring on all HingeJoints in this game object
		var hingeJoints: List.<Component> = new List.<Component>();
		GetComponents(HingeJoint, hingeJoints);
		for (var joint: HingeJoint in hingeJoints)
			joint.useSpring = false;
	}
}
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start() { // Disable the spring on all HingeJoints in this game object List<Component> hingeJoints = new List<Component>();

GetComponents(typeof(HingeJoint), hingeJoints);

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public function GetComponents(results: List<T>): void;
public void GetComponents(List<T> results);

Parameters

results List of type T to receive the results.

Description

Returns all components of Type type in the GameObject into List results.

#pragma strict
// Disable the spring on all HingeJoints in this game object
public class GetComponentsExample extends MonoBehaviour {
	// Disable the spring on all HingeJoints in this game object
	function Start() {
		// Disable the spring on all HingeJoints in this game object
		var hingeJoints: List.<HingeJoint> = new List.<HingeJoint>();
		GetComponents(hingeJoints);
		for (var joint: HingeJoint in hingeJoints)
			joint.useSpring = false;
	}
}
// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start() { // Disable the spring on all HingeJoints in this game object List<HingeJoint> hingeJoints = new List<HingeJoint>();

GetComponents(hingeJoints);

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
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