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Network.DestroyPlayerObjects

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public static function DestroyPlayerObjects(playerID: NetworkPlayer): void;
public static void DestroyPlayerObjects(NetworkPlayer playerID);

Description

Destroy all the objects based on view IDs belonging to this player.

This should only be called when running as a server. It is, for example, meant to to clean up networked objects left by a disconnected player.

    function OnPlayerDisconnected(player: NetworkPlayer) {
        Debug.Log("Clean up after player " +  player);
        Network.RemoveRPCs(player);
        Network.DestroyPlayerObjects(player);
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }
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