Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Profiler.logFile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var logFile: string;
public static string logFile;

Description

Sets profiler output file in built players.

Use it with Profiler.enabled to produce profiling information outside of the Unity Editor.

This produces a file with framerate See Also: Profiler.enabled, Profiler.enableBinaryLog.

    function Start () {
        Profiling.Profiler.logFile = "mylog.log";
        Profiling.Profiler.enabled = true;
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答