Legacy Documentation: Version 2017.1 (Go to current version)
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RuntimePlatform.OSXEditor

Description

In the Unity editor on macOS.

See Also: Platform dependent Compilation.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { if (Application.platform == RuntimePlatform.OSXEditor) Debug.Log("Do something special here!"); } }
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