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ScriptableWizard.DisplayWizard

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public static function DisplayWizard(title: string): T;
public static T DisplayWizard(string title);

Parameters

title The title shown at the top of the wizard window.

Returns

T The wizard.

Description

Creates a wizard.

When the user hits the Create button OnWizardCreate function will be called. DisplayWizard will only show one wizard for every wizard class.


Simple Wizard window that copies a GameObject several times.

#pragma strict
// Simple Wizard that clones an object.
public class ScriptableWizardDisplayWizard extends ScriptableWizard {
	public var objectToCopy: GameObject = null;
	public var numberOfCopies: int = 2;
	@MenuItem("Example/Show DisplayWizard usage")
	static function CreateWindow() {
		// Creates the wizard for display
		ScriptableWizard.DisplayWizard("Copy an object.", ScriptableWizardDisplayWizard, "Copy!");
	}
	function OnWizardUpdate() {
		helpString = "Clones an object a number of times";
		if (!objectToCopy) {
			errorString = "Please assign an object";
			isValid = false;
		}
		else {
			errorString = "";
			isValid = true;
		}
	}
	function OnWizardCreate() {
		for (var i: int = 0; i < numberOfCopies; i++)
			Instantiate(objectToCopy, Vector3.zero, Quaternion.identity);
	}
}
// Simple Wizard that clones an object.

using UnityEngine; using UnityEditor; using System.Collections;

public class ScriptableWizardDisplayWizard : ScriptableWizard { public GameObject objectToCopy = null; public int numberOfCopies = 2; [MenuItem("Example/Show DisplayWizard usage")] static void CreateWindow() { // Creates the wizard for display ScriptableWizard.DisplayWizard("Copy an object.", typeof(ScriptableWizardDisplayWizard), "Copy!"); }

void OnWizardUpdate() { helpString = "Clones an object a number of times"; if (!objectToCopy) { errorString = "Please assign an object"; isValid = false; } else { errorString = ""; isValid = true; } }

void OnWizardCreate() { for (int i = 0; i < numberOfCopies; i++) Instantiate(objectToCopy, Vector3.zero, Quaternion.identity); } }

public static function DisplayWizard(title: string, createButtonName: string): T;
public static T DisplayWizard(string title, string createButtonName);
public static function DisplayWizard(title: string, createButtonName: string, otherButtonName: string): T;
public static T DisplayWizard(string title, string createButtonName, string otherButtonName);

Parameters

title The title shown at the top of the wizard window.
createButtonName The text shown on the create button.
otherButtonName The text shown on the optional other button. Leave this parameter out to leave the button out.

Returns

T The wizard.

Description

Creates a wizard.

When the user hits the Create button OnWizardCreate function will be called. DisplayWizard will only show one wizard for every wizard class.


public static function DisplayWizard(title: string, klass: Type, createButtonName: string = "Create", otherButtonName: string = ""): ScriptableWizard;
public static ScriptableWizard DisplayWizard(string title, Type klass, string createButtonName = "Create", string otherButtonName = "");

Parameters

title The title shown at the top of the wizard window.
klass The class implementing the wizard. It has to derive from ScriptableWizard.
createButtonName The text shown on the create button.
otherButtonName The text shown on the optional other button. Leave this parameter out to leave the button out.

Returns

ScriptableWizard The wizard.

Description

Creates a wizard.

When the user hits the Create button OnWizardCreate function will be called. DisplayWizard will only show one wizard for every wizard class.

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