Graphics device shader capability level (Read Only).
This is approximate "shader capability" level of the graphics device, expressed in DirectX shader model terms.
Possible values are:
50 Shader Model 5.0 (DX11.0)
46 OpenGL 4.1 capabilities (Shader Model 4.0 + tessellation)
45 Metal / OpenGL ES 3.1 capabilities (Shader Model 3.5 + compute shaders)
40 Shader Model 4.0 (DX10.0)
35 OpenGL ES 3.0 capabilities (Shader Model 3.0 + integers, texture arrays, instancing)
30 Shader Model 3.0
25 Shader Model 2.5 (DX11 feature level 9.3 feature set)
20 Shader Model 2.0.
See Also: shader compilation targets.
#pragma strict function Start() { // Check for shader model 4.5 or better support if (SystemInfo.graphicsShaderLevel >= 45) print("Woohoo, decent shaders supported!"); }
using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { // Check for shader model 4.5 or better support if (SystemInfo.graphicsShaderLevel >= 45) print("Woohoo, decent shaders supported!"); } }