Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VRSettings.LoadDeviceByName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function LoadDeviceByName(deviceName: string): void;
public static void LoadDeviceByName(string deviceName);
public static function LoadDeviceByName(prioritizedDeviceNameList: string[]): void;
public static void LoadDeviceByName(string[] prioritizedDeviceNameList);

Parameters

deviceName Name of the device from VRSettings.supportedDevices.
prioritizedDeviceNameList Prioritized list of device names from VRSettings.supportedDevices.

Description

Loads the requested device at the beginning of the next frame.

A list of supported devices which can be passed into this function can be obtained from VRSettings.supportedDevices.

In order to check for success, check VRSettings.loadedDeviceName on the next frame.

This function will try to initialize only the device(s) passed in, it will not fall back to other devices in the VRSettings.supportedDevices list. You can pass a list of values to fall back to other devices on failure. If no device could be initialized, it will fall back to VRSettings.loadedDeviceName as an empty string and set VRSettings.enabled to false.

You can disable VR by loading an empty string deviceName.

After loading a device, you may want to enable it with VRSettings.enabled.

#pragma strict
// Run in split-screen mode
function Start() {
	StartCoroutine(LoadDevice("Split"));
}
function LoadDevice(newDevice: String) {
	VRSettings.LoadDeviceByName(newDevice);
	nullVRSettings.enabled = true;
}
// Run in split-screen mode

using System.Collections; using UnityEngine; using UnityEngine.VR;

public class ExampleClass : MonoBehaviour { void Start() { StartCoroutine(LoadDevice("Split")); }

IEnumerator LoadDevice(string newDevice) { VRSettings.LoadDeviceByName(newDevice); yield return null; VRSettings.enabled = true; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答