Typically, Tiles are actually Sprites that are arranged on a Tilemap. In Unity’s implementation, we use an intermediary Asset that references the Sprite instead. This enables us to extend the Tile itself in many ways, creating a robust and flexible system for Tiles and Tilemaps.
|Sprite||The sprite that is used by this tile Asset|
|Color||Used to tint the material|
|Collider Type||None, Sprite or Grid|
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