assetBundleName | The AssetBundle name. |
hash | Version needs to be cleaned. |
bool Returns true when cache clearing succeeded. Can return false if any cached bundle is in use.
Removes the given version of the AssetBundle.
no example available in JavaScript
using UnityEngine;
public class Example : MonoBehaviour { void ClearAssetBundleBundleFromCache(AssetBundle bundleToClear, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
//This will clear the cached version from all caches, not just the currentCacheForWriting Caching.ClearCachedVersion(bundleToClear.name, manifest.GetAssetBundleHash(bundleToClear.name)); } }