Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUIUtility.IconContent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method IconContent(name: string, text: string = null): GUIContent;
public static GUIContent IconContent(string name, string text = null);

Parameters

name Name of the desired icon.
text Tooltip for hovering over the icon.

Description

Fetch the GUIContent from the Unity builtin resources with the given name.

EditorGUIUtility.IconContent is used to create a GUIContent for a GUI element. Only icons are loaded. Typically the icon from Assets/Editor Default Resources/Icons is fetched using the first argument. Only the name of the icon, without the png extension is needed.

The second argument provides the text for a hovering tooltip. This string needs to start with a vertical bar "!" character to flag it as a tooltip.

Note: The hovering over the tooltip cannot currently be positioned.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答