Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.MaxHeight

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method MaxHeight(maxHeight: float): GUILayoutOption;
public static GUILayoutOption MaxHeight(float maxHeight);

Description

Option passed to a control to specify a maximum height.


Maximum Height allowed for the window.

    // Draws a window you can resize between 80px and 200px height
    // Just click the box inside the window and move your mouse
    private var windowRect : Rect = Rect (10, 10, 100, 100);
    private var scaling : boolean = false;

function OnGUI () { windowRect = GUILayout.Window (0, windowRect, ScalingWindow, "resizeable", GUILayout.MinHeight(80), GUILayout.MaxHeight(200)); }

function ScalingWindow (windowID : int) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) { scaling = false; } else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) { scaling = true; }

if (scaling) { windowRect = Rect (windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(10, 10, 100, 100); private bool scaling = false; void OnGUI() { windowRect = GUILayout.Window(0, windowRect, ScalingWindow, "resizeable", GUILayout.MinHeight(80), GUILayout.MaxHeight(200)); } void ScalingWindow(int windowID) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) scaling = false; else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) scaling = true; if (scaling) windowRect = new Rect(windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答