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struct in UnityEngine
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CloseJointSpring is used add a spring force to HingeJoint and PhysicMaterial.
function Start() { var hinge = GetComponent.<HingeJoint>();
// Make the spring reach shoot for a 70 degree angle. // This could be used to fire off a catapult.
var spring = hinge.spring; spring.spring = 10; spring.damper = 3; spring.targetPosition = 70; hinge.spring = spring; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointSpring spring = hinge.spring; spring.spring = 10; spring.damper = 3; spring.targetPosition = 70; hinge.spring = spring; } }
damper | The damper force uses to dampen the spring. |
spring | The spring forces used to reach the target position. |
targetPosition | The target position the joint attempts to reach. |