| msg | Message structure. | 
| msgType | Message type. | 
void Success if message is sent.
Send a message structure with the given type number to all connected clients.
This applies to clients that are ready and not-ready.
#pragma strict
public class MyMsgTypes {
    public static var MSG_LOGIN_RESPONSE: short = 1000;
    public static var MSG_SCORE: short = 1005;
}
public class ScoreMessage extends System.ValueType {
    public var score: int;
    public var scorePos: Vector3;
}
class GameServer {
    function SendScore(score: int, scorePos: Vector3) {
        var msg: ScoreMessage;
        msg.score = score;
        msg.scorePos = scorePos;
        NetworkServer.SendToAll(MyMsgTypes.MSG_SCORE, msg);
    }
}
        using UnityEngine; using UnityEngine.Networking;
public class MyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };
public struct ScoreMessage { public int score; public Vector3 scorePos; }
class GameServer { void SendScore(int score, Vector3 scorePos) { ScoreMessage msg; msg.score = score; msg.scorePos = scorePos;
NetworkServer.SendToAll(msg, MyMsgTypes.MSG_SCORE); } }