Legacy Documentation: Version 2017.2 (Go to current version)
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Quaternion.identity

public static Quaternion identity;

Description

The identity rotation (Read Only).

This quaternion corresponds to "no rotation" - the object is perfectly aligned with the world or parent axes.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.identity; } }
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