Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Transform.localRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var localRotation: Quaternion;
public Quaternion localRotation;

Description

The rotation of the transform relative to the parent transform's rotation.

Unity stores rotations as Quaternions internally. To rotate an object, use Transform.Rotate. Use Transform.localEulerAngles for modifying the rotation as euler angles.

    // Set the rotation to be the same as the parent
    transform.localRotation = Quaternion.identity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.localRotation = Quaternion.identity; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答