Contains the path to the StreamingAssets folder (Read Only).
If you have a "StreamingAssets" folder in the Assets folder of your project, it will be
copied to your player builds and be present in the path given by
Application.streamingAssetsPath.
Note that on some platforms it is not possible to directly access the StreamingAssets folder
because there is no file system access in the web platforms, and because it is compressed
into the .apk file on Android. On those platforms, a url will be returned, which can be used
using the UnityWebRequest class.
// print the path to the streaming assets folder var filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "MyFile"); var result = ""; if (filePath.Contains("://")) { var www = new Networking.UnityWebRequest.Get(filePath); yield www.SendWebRequest(); result = www.downloadHandler.text; } else result = System.IO.File.ReadAllText(filePath);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "MyFile"); public string result = ""; IEnumerator Example() { if (filePath.Contains("://")) { Networking.UnityWebRequest www = Networking.UnityWebRequest.Get(filePath); yield return www.SendWebRequest(); result = www.downloadHandler.text; } else result = System.IO.File.ReadAllText(filePath); } }