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Assert.AreApproximatelyEqual

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public static method AreApproximatelyEqual(expected: float, actual: float): void;
public static void AreApproximatelyEqual(float expected, float actual);
public static method AreApproximatelyEqual(expected: float, actual: float, message: string): void;
public static void AreApproximatelyEqual(float expected, float actual, string message);
public static method AreApproximatelyEqual(expected: float, actual: float, tolerance: float): void;
public static void AreApproximatelyEqual(float expected, float actual, float tolerance);
public static method AreApproximatelyEqual(expected: float, actual: float, tolerance: float, message: string): void;
public static void AreApproximatelyEqual(float expected, float actual, float tolerance, string message);

Parameters

tolerance Tolerance of approximation.

Description

Asserts that the values are approximately equal. An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f.

Note: Every time you call the method with tolerance specified, a new instance of FloatComparer is created. For performance reasons you might want to instance your own comparer and pass it to the AreEqual method. If the tolerance is not specifies, a default comparer is used and the issue does not occur.

#pragma strict
public class AssertionExampleClass extends MonoBehaviour {
	function Update() {
		//Unless specified, default error tolerance will be used.
		Assert.AreApproximatelyEqual(0.0f, transform.position.x);
		Assert.AreApproximatelyEqual(0.0f, transform.position.y);
		Assert.AreApproximatelyEqual(0.0f, transform.position.z);
	}
}
using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the positino of the GameObject is always in the center of the scene. //AreApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. Assert.AreApproximatelyEqual(0.0f, transform.position.x); Assert.AreApproximatelyEqual(0.0f, transform.position.y); Assert.AreApproximatelyEqual(0.0f, transform.position.z); } }
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