Asserts that the values are equal. If no comparer is specified, EqualityComparer<T>.Default is used.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { function Update() { //Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); } }
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); } }