Asserts that the values are not equal.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { function Update() { //Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }