Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ComputeBufferType.Append

Description

Append-consume ComputeBuffer type.

Allows a buffer to be treated like a stack in compute shaders. Maps to AppendStructuredBuffer<T> or ConsumeStructuredBuffer<T> in HLSL.

The stride passed when constructing the buffer must match structure size, be a multiple of 4 and less than 2048.

See Microsoft's HLSL documentation on AppendStructuredBuffer and ConsumeStructuredBuffer.

The buffer size value can be copied into another buffer using ComputeBuffer.CopyCount, or explicitly reset with ComputeBuffer.SetCounterValue.

See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答