Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.mouseOverWindow

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var mouseOverWindow: EditorWindow;
public static EditorWindow mouseOverWindow;

Description

The EditorWindow currently under the mouse cursor. (Read Only)

mouseOverWindow can be null if there is no window under the cursor.

See Also: focusedWindow.


Move the mouse over other Unity windows to automatically focus them.

no example available in JavaScript
// mouseOverWindow example
//
// The window appears in front of the editor.  When you move
// the cursor over a Unity object the type of it will be
// shown in this new window.

using UnityEngine; using UnityEditor;

public class MouseOverWindowExample : EditorWindow { string mouseOver = "Nothing...";

[MenuItem("Examples/mouseOver")] static void Init() { GetWindow<MouseOverWindowExample>("mouseOver"); }

void OnGUI() { GUILayout.Label("Mouse over:\n" + mouseOver); if (GUILayout.Button("Close")) { this.Close(); }

mouseOver = EditorWindow.mouseOverWindow ? EditorWindow.mouseOverWindow.ToString() : "Nothing..."; }

void OnInspectorUpdate() { if (EditorWindow.mouseOverWindow) { EditorWindow.mouseOverWindow.Focus(); }

this.Repaint(); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答