Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.Focus

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method Focus(): void;
public void Focus();

Description

Moves keyboard focus to another EditorWindow.

The Focus public method controls which window is active for use of the keyboard. In the examples below the active EditorWindow keyboard is changed to a different EditorWindow keyboard. See Also: focusedWindow. Focus one window by pressing the button on other window

no example available in JavaScript
// EditorWindow.Focus
//
// A window that change state to the second window when
// the button is pressed.

using UnityEngine; using UnityEditor;

public class FocusExample1 : EditorWindow { public static FocusExample1 Instance = null;

[MenuItem("Example/Focus Example1")] static void Init() { GetWindow<FocusExample1>("Focus1"); }

public FocusExample1() { Instance = this; }

void OnGUI() { if (GUILayout.Button("Focus Window2")) { FocusExample2.Instance.Focus(); } } }
                        // Simple Editor Window that when clicked focuses another window.
//
// Usage: Open both windows (Window 1 and Window 2) and just press the button
// to see how the focus changes

class Window2 extends EditorWindow {

static var instance;

@MenuItem("Example/Show Focus Usage/Window2") static function Init() { var window = EditorWindow.GetWindow(Window2); }

function Window2() { instance = this; }

function OnGUI() { if(GUILayout.Button("Focus the other window!")) { Window1.instance.Focus(); } } }
// Second window

using UnityEngine; using UnityEditor;

public class FocusExample2 : EditorWindow { public static FocusExample2 Instance = null;

[MenuItem("Example/Focus Example2")] static void Init() { GetWindow<FocusExample2>("Focus2"); }

public FocusExample2() { Instance = this; }

void OnGUI() { if (GUILayout.Button("Focus Window1")) { FocusExample1.Instance.Focus(); } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答