struct in UnityEngine.Experimental.Rendering
Describes how to sort objects during rendering.
See Also: DrawRendererSettings, RenderLoop.DrawRenderers.
| cameraPosition | Camera position, used to determine distances to objects. | 
| flags | What kind of sorting to do while rendering. | 
| sortOrthographic | Should orthographic sorting be used? | 
| worldToCameraMatrix | Camera view matrix, used to determine distances to objects. |