Returns true if any controls changed the value of the input data.
// Draws a text field and when it gets modified prints a message
var stringToEdit : String = "Modify me.";
function OnGUI () {
// Make a text field that modifies stringToEdit.
stringToEdit = GUI.TextField (Rect (10, 10, 200, 20), stringToEdit, 25);
if (GUI.changed)
Debug.Log("Text field has changed.");
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string stringToEdit = "Modify me."; void OnGUI() { stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25); if (GUI.changed) Debug.Log("Text field has changed."); } }